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Assuming that this is your goal, you will be able to rack up a significant amount of points this week to prepare for the Tyrannical weeks ahead. This is due to the fact that the affixes are only minimally intrusive on strategy and that the timer is almost uniformly applied throughout the game. Any method of mass removing Bursting is also extremely valuable; however, due to the general layout of dungeons in this expansion, rolling Bursting is a difficult task to accomplish. If you play it safe, you should be able to time keys that are 1-2 levels higher than normal for the week.
Wake of the Necrotic
Of all the dungeons you can choose from, Necrotic Wake's timer is one of the most forgiving in terms of failure rates. This means that as long as you stick to a safe strategy and are able to take out the bosses, you should be fine. In general, using a large number of Bloody Javelins on bosses is your best bet for success. Diablo 2 resurrected Runewords for sale is preferable to use Javelins on bosses because they are above and beyond the most difficult part of this dungeon's difficulty scale. It is recommended that you use Discharged Anima and Anima Exhaust to blow up trash packs between times when you have cooldowns in these dungeons because they are both extremely powerful AOE effects.
This week's Necrotic Wake preparations should be followed.
In this dungeon, the affixes are only minimally intrusive, which is in line with reality. Notably, the Blight Bag has no effect on death affixes at all in the beginning of the dungeon, which is unusual. This means that the performance of the players determines the outcome of the vast majority of the dungeon. Even with the high degree of finesse that the weapons are capable of employing, this dungeon is still quite difficult to navigate. Making certain that everyone understands how to use the weapons at their maximum potential is what distinguishes good groups from great groups. Because buy D2R switch runes is Tyrannical, you must exercise extreme caution around the bosses. Here are some pointers.
For Blightbone, simply possessing the native Kyrian Anima Exhaust ability should be sufficient for defeating this boss. People will also choose to use a Bloody Javelin on Blightbone in conjunction with a surrounding trash pack or a Tormented mob to put them to death.
If you CC the adds while the Final Harvest is still active, the adds will not be consumed and you will not be wiped. This is true for both Amarth and other races. Diablo 2 resurrected runes is common for top groups to use Paralysis or Shackle Undead on the mages on every set in order to avoid having to kill the adds, as discussed in this week's Tip of the Week. Although this does require coordination, it is doable. Bloody Javelin is most often used on Amarth in conjunction with a Tormented mob of some sort. This is demonstrated in the video below.
The practice of saving a Bloody Javelin and using it on the first add + boss is very common for Surgeon Stitchflesh, as is the practice of using the Javelin on the first add + boss to ensure you do not have multiple adds and have the potential to 1 phase the boss. If you miss the javelin on the first Kyrian Stitchwerk, you may be forced to focus the Stitchwerk or use hammers on the boss, which is a potentially dangerous situation. In addition, the boss does not CAST HIS ESCAPE SUB 5% HP, which is notable. Additionally, extremely powerful CDs such as Ashen Hallow + Bloodlust can be used, but this is dependent on the group and their key level in order to be effective. If you leave this boss alive for an excessive amount of time and have multiple adds up, you will wipe.
Finally, for Nalthor the Rimebinder, it is quite typical for him to be filled with Bloodlust but to refrain from using it on Stitchflesh. You should also use Forgotten Forgehammer on Icebound Aegis shields, on which you have multiple DPS from Dark Exile downstairs, in order to maximize your damage output. In addition, this is an excellent opportunity to use Battle Rezzes and sacrifice people to the Dark Exile. This can save you a lot of time with your boss in general.
Depths of Sanguineness
Because of the lack of intrusiveness that this week provides, the affixes in Sanguine Depths are among the most advantageous that you can find. Because of the ease with which the Sinfall Boon can be refreshed, there are some other weeks that could potentially be better for Sanguine Depths. This week is ideal for many normal groups who prefer to play the lanterns at a more leisurely pace. It is Tyrannical, and this dungeon contains some extremely difficult bosses, but if you manage to defeat the bosses, you will be fine.
This week's recommendations for Sanguine Depths
In addition, the Sinfall Boon lanterns and how to extend stacks FOR FREE are discussed in detail. To obtain another stack of the Sinfall Boon buff, you only need to spend one Giant Deathweb Egg or one Crashin' Thrashin' Robot, both of which are extremely inexpensive options.
The bosses in Sanguine Depths are the most frustrating characters in the game. The best results will be obtained by ensuring that you have Bloodlust for the majority of the bosses. In Sanguine Depths, you are likely to be granted a full wipe to trash in the extra time that you have available. Bosses, on the other hand, are not afforded the same level of discretion as you are. The most important thing to remember is to make sure you have solid strategies in place for all four bosses in Sanguine Depths.
Severing Smash orbs should be dropped in a safe location, and the Juggernaut Rush should soak the Severing Smash orbs. Kryxis the Voracious - Just make sure you soak the Juggernaut Rush and you'll be fine.
Executor Tarvold - Make sure you have all of your offensive cooldowns ready, and focus down any additional adds as quickly as possible. The ability to use the Sinfall Boon lantern buff is also extremely beneficial.
To defeat Grand Proctor Beryllia, soak 3-4 stacks of orbs every time you cast a spell and use powerful personals. It is common practice to rotate immunities and allow other players to soak four stacks of orbs if you are performing at a high enough level.
General Kaal - is only dangerous because of the garbage that has accumulated in the gauntlet. If you can deal with the trash, the boss will be relatively easy to deal with this week. All of the trash, with the exception of the Sanguine Cadet, will not die if you use death affixes. This is what these mobs do, so proceed with caution.
Ascension Spires are a type of ascension spire.
When it comes to Tyrannical, Spires is relatively inexpensive this week, provided you have enough damage to deplete the boss's health. Volcanic and Bursting are effectively non-affixes on Volcanic and Bursting because the mob density in Spires is not high enough to make Bolstering a viable option. While Volcanic is active, Volcanic is also... Volcanic.
This week's tips for the Spires of Ascension
Here are some useful hints for bosses in general in Spires of Ascension, including the following:
Azules - You should try to have Bloodlust for this boss this week if you want to succeed. There are some weeks where you can lust after the first pull and that is completely acceptable; this week, however, you should absolutely look to lust after the boss. Aside from that, if you are playing in a well-coordinated group, you can CC the Forsworn Mender near the pull in front of the first boss, drag this mob into the pull, and use the weapon purge to deal a small amount of additional damage to the boss.
Ventunax - This boss is similar to Kin-Tara in that you should look to have Bloodlust available for him. This is due to the fact that this boss is the severance point for a large number of organizations. It is extremely difficult to dodge while also ensuring that the party does not bleed out to the bleed during the game. Blood removal tools such as Blessing of Protection can be used aggressively to remove bleeds as early as possible (a second bleed is fairly common). Additionally, the bleed will only affect eligible ranged targets, which means that in some comps, this could be as little as one person, so be mindful of this.
Oryphrion - This boss is all about mana management and Charged Stomp control. It is critical to ensure that the boss is pushed into the vulnerability window as quickly as you deem necessary. The boss will stomp if your tank is within his hitbox, but if your tank is slightly outside of his hitbox, you will be able to avoid him stomping. Additionally, if your windwalker is stacked on top of the tank when the stomp is activated, you can Diffuse Magic the stomp DOT back onto the boss, which is extremely powerful. When you do this right before a vulnerability phase, you deal a lot of damage, which is another reason Windwalker is OP. Devos - Is just a very long boss that takes forever to defeat.
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